Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprintPathsLibrary
Description
Make fully standard "Unreal" pathname:
- Normalizes path separators [NormalizeFilename]
- Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]
- Collapses internal ..'s
- Makes relative to Engine\Binaries
(will ALWAYS start with ......)
| Name | MakeStandardFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
| Include Path | #include "Kismet/BlueprintPathsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Paths")
static void MakeStandardFilename
(
const FString & InPath,
FString & OutPath
)