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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PostLoadBlueprintAssetRegistryTags
(
FPostLoadAssetRegistryTagsContext& Context |
Engine/Blueprint.h | ||
static void PostLoadBlueprintAssetRegistryTags
(
const FAssetData& InAssetData, |
Engine/Blueprint.h |
PostLoadBlueprintAssetRegistryTags(FPostLoadAssetRegistryTagsContext &)
| Name | PostLoadBlueprintAssetRegistryTags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
static void PostLoadBlueprintAssetRegistryTags
(
FPostLoadAssetRegistryTagsContext & Context
)
PostLoadBlueprintAssetRegistryTags(const FAssetData &, TArray< FAssetRegistryTag > &)
| Name | PostLoadBlueprintAssetRegistryTags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
static void PostLoadBlueprintAssetRegistryTags
(
const FAssetData & InAssetData,
TArray < FAssetRegistryTag > & OutTagsAndValuesToUpdate
)