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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprint
Description
Allow each blueprint type (AnimBlueprint or ControlRigBlueprint) to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Derived Overrides
| Name | GetTypeActions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
virtual void GetTypeActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Parameters
| Name | Remarks |
|---|---|
| ActionRegistrar | BlueprintActionDataBaseRetistrar |