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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlueprint
Description
Some Blueprints (and classes) can recompile while we are debugging a live session (play in editor). This function controls whether this can always occur. There are also editor preferences and project settings that can be used to opt-in other classes even when this returns false
Derived Overrides
| Name | CanAlwaysRecompileWhilePlayingInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
| Include Path | #include "Engine/Blueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
virtual bool CanAlwaysRecompileWhilePlayingInEditor() const