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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlendSpace
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetPerBoneInterpolationIndex
(
const FCompactPoseBoneIndex& InCompactPoseBoneIndex, |
Get PerBoneInterpolationIndex for the input BoneIndex If nothing found, return INDEX_NONE | Animation/BlendSpace.h | |
virtual int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex, |
Get PerBoneInterpolationIndex for the input BoneIndex If nothing found, return INDEX_NONE | Animation/BlendSpace.h |
GetPerBoneInterpolationIndex(const FCompactPoseBoneIndex &, const FBoneContainer &, const IInterpolationIndexProvider::FPerBoneInterpolationData *)
Description
Get PerBoneInterpolationIndex for the input BoneIndex If nothing found, return INDEX_NONE
| Name | GetPerBoneInterpolationIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendSpace.cpp |
virtual int32 GetPerBoneInterpolationIndex
(
const FCompactPoseBoneIndex & InCompactPoseBoneIndex,
const FBoneContainer & RequiredBones,
const IInterpolationIndexProvider::FPerBoneInterpolationData * Data
) const
GetPerBoneInterpolationIndex(const FSkeletonPoseBoneIndex, const USkeleton , const IInterpolationIndexProvider::FPerBoneInterpolationData )
Description
Get PerBoneInterpolationIndex for the input BoneIndex If nothing found, return INDEX_NONE
| Name | GetPerBoneInterpolationIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendSpace.cpp |
virtual int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex,
const USkeleton * TargetSkeleton,
const IInterpolationIndexProvider::FPerBoneInterpolationData * Data
) const