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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlendProfile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetBoneBlendScale
(
int32 InBoneIdx, |
Set the blend scale for a specific bone | Animation/BlendProfile.h | |
void SetBoneBlendScale
(
const FName& InBoneName, |
Set the blend scale for a specific bone | Animation/BlendProfile.h |
SetBoneBlendScale(int32, float, bool, bool)
Description
Set the blend scale for a specific bone
| Name | SetBoneBlendScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void SetBoneBlendScale
(
int32 InBoneIdx,
float InScale,
bool bRecurse,
bool bCreate
)
Parameters
| Name | Remarks |
|---|---|
| InBoneIdx | Index of the bone to set the blend scale of |
| InScale | The scale to set the bone to |
| bRecurse | Whether or not to set the scale on all children of this bone |
| bCreate | Whether or not to create a blend profile entry if one does not exist for the specified bone |
SetBoneBlendScale(const FName &, float, bool, bool)
Description
Set the blend scale for a specific bone
| Name | SetBoneBlendScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void SetBoneBlendScale
(
const FName & InBoneName,
float InScale,
bool bRecurse,
bool bCreate
)
Parameters
| Name | Remarks |
|---|---|
| InBoneName | Name of the bone to set the blend scale of |
| InScale | The scale to set the bone to |
| bRecurse | Whether or not to set the scale on all children of this bone |
| bCreate | Whether or not to create a blend profile entry if one does not exist for the specified bone |