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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlendProfile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetEntryIndex
(
const int32 InBoneIdx |
Animation/BlendProfile.h | ||
int32 GetEntryIndex
(
const FSkeletonPoseBoneIndex InBoneIdx |
Get the index of the entry for the specified bone | Animation/BlendProfile.h | |
int32 GetEntryIndex
(
const FName& BoneName |
Get the index of the entry for the specified bone | Animation/BlendProfile.h |
GetEntryIndex(const int32)
| Name | GetEntryIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
int32 GetEntryIndex
(
const int32 InBoneIdx
) const
GetEntryIndex(const FSkeletonPoseBoneIndex)
Description
Get the index of the entry for the specified bone
| Name | GetEntryIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
int32 GetEntryIndex
(
const FSkeletonPoseBoneIndex InBoneIdx
) const
Parameters
| Name | Remarks |
|---|---|
| InBoneIdx | Skeleton index of the bone |
GetEntryIndex(const FName &)
Description
Get the index of the entry for the specified bone
| Name | GetEntryIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
int32 GetEntryIndex
(
const FName & BoneName
) const
Parameters
| Name | Remarks |
|---|---|
| InBoneIdx | Index of the bone |