Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlendProfile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetBoneBlendScale
(
int32 InBoneIdx |
Get the set blend scale for the specified bone, will return 1.0f if no entry was found (no scale) | Animation/BlendProfile.h | |
float GetBoneBlendScale
(
const FName& InBoneName |
Get the set blend scale for the specified bone, will return 1.0f if no entry was found (no scale). | Animation/BlendProfile.h |
GetBoneBlendScale(int32)
Description
Get the set blend scale for the specified bone, will return 1.0f if no entry was found (no scale)
| Name | GetBoneBlendScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
virtual float GetBoneBlendScale
(
int32 InBoneIdx
) const
Parameters
| Name | Remarks |
|---|---|
| InBoneIdx | Index of the bone to retrieve |
GetBoneBlendScale(const FName &)
Description
Get the set blend scale for the specified bone, will return 1.0f if no entry was found (no scale). The term bone factor and entry or bone scale refer to the same thing.
| Name | GetBoneBlendScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
float GetBoneBlendScale
(
const FName & InBoneName
) const
Parameters
| Name | Remarks |
|---|---|
| InBoneName | Name of the bone to retrieve |