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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UBlendProfile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillSkeletonBoneDurationsArray
(
TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex > OutDurationPerBone, |
Fill an array of floats with the bone duration values. One for each bone in the skeleton pose. | Animation/BlendProfile.h | |
void FillSkeletonBoneDurationsArray
(
TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex > OutDurationPerBone, |
Fill an array of floats with the bone duration values. One for each bone in the skeleton pose. | Animation/BlendProfile.h |
FillSkeletonBoneDurationsArray(TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex >, float)
Description
Fill an array of floats with the bone duration values. One for each bone in the skeleton pose.
| Name | FillSkeletonBoneDurationsArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void FillSkeletonBoneDurationsArray
(
TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex > OutDurationPerBone,
float Duration
) const
Parameters
| Name | Remarks |
|---|---|
| OutDurationPerBone | Must be sized to the number bones in the skeleton pose. It will be filled with the durations of each bone as setup in the blend profile editor. |
| Duration | The duration of the blend. |
FillSkeletonBoneDurationsArray(TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex >, float, const USkeleton *)
Description
Fill an array of floats with the bone duration values. One for each bone in the skeleton pose.
| Name | FillSkeletonBoneDurationsArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void FillSkeletonBoneDurationsArray
(
TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex > OutDurationPerBone,
float Duration,
const USkeleton * TargetSkeleton
) const
Parameters
| Name | Remarks |
|---|---|
| OutDurationPerBone | Must be sized to the number bones in the skeleton pose. It will be filled with the durations of each bone as setup in the blend profile editor. |
| Duration | The duration of the blend. |
| TargetSkeleton | The target skeleton we are working on. If this is a nullptr, the owning skeleton of the blend profile is assumed. This can be used when using skeleton compatibility. |