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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAvoidanceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetAvoidanceVelocityForComponent
(
UMovementComponent* MovementComp |
Calculate avoidance velocity for component (avoids collisions with the supplied component) | AI/Navigation/AvoidanceManager.h |
|
FVector GetAvoidanceVelocityForComponent
(
UCharacterMovementComponent* MovementComp |
Fast-track GetAvoidanceVelocityForComponent(UMovementComponent) implementation for most common case of UCharacterMovementComponent | AI/Navigation/AvoidanceManager.h |
GetAvoidanceVelocityForComponent(UMovementComponent *)
Description
Calculate avoidance velocity for component (avoids collisions with the supplied component)
| Name | GetAvoidanceVelocityForComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h |
| Include Path | #include "AI/Navigation/AvoidanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AI/Navigation/AvoidanceManager.cpp |
UFUNCTION (BlueprintCallable, Category="AI")
FVector GetAvoidanceVelocityForComponent
(
UMovementComponent * MovementComp
)
GetAvoidanceVelocityForComponent(UCharacterMovementComponent *)
Description
Fast-track GetAvoidanceVelocityForComponent(UMovementComponent) implementation for most common case of UCharacterMovementComponent
| Name | GetAvoidanceVelocityForComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h |
| Include Path | #include "AI/Navigation/AvoidanceManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AI/Navigation/AvoidanceManager.cpp |
FVector GetAvoidanceVelocityForComponent
(
UCharacterMovementComponent * MovementComp
)