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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAutoDestroySubsystem
Description
Update any Actors that have bAutoDestroyWhenFinished set to true. If the actor should be destroyed, then destroy it and it's components
Virtual Inheritance
- FTickableObjectBase::Tick → UTickableWorldSubsystem::Tick → UAutoDestroySubsystem::Tick
| Name | Tick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AutoDestroySubsystem.h |
| Include Path | #include "Engine/AutoDestroySubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Engine/AutoDestroySubsystem.cpp |
virtual void Tick
(
float DeltaTime
)