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API > API/Runtime > API/Runtime/Engine
| Name | UAudioWidgetSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Audio/AudioWidgetSubsystem.h |
| Include Path | #include "Audio/AudioWidgetSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UAudioWidgetSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UAudioWidgetSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UUserWidget * > CreateUserWidgets
(
UWorld& InWorld, |
Returns user widgets that implement a widget interface of the given subclass and optionally, filters and returns only those which pass the provided filter function. | Audio/AudioWidgetSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TArray< FAssetData > GetBlueprintAssetData
(
UClass* InInterfaceClass |
Audio/AudioWidgetSubsystem.h | ||
static bool ImplementsInterface
(
const FAssetData& InAssetData, |
Audio/AudioWidgetSubsystem.h |