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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAudioComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PlaybackCompleted
(
bool bFailedToStart |
Called by the ActiveSound to inform the component that playback is finished | Components/AudioComponent.h | |
static void PlaybackCompleted
(
uint64 AudioComponentID, |
Components/AudioComponent.h |
PlaybackCompleted(bool)
Description
Called by the ActiveSound to inform the component that playback is finished
| Name | PlaybackCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include Path | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
void PlaybackCompleted
(
bool bFailedToStart
)
PlaybackCompleted(uint64, bool)
| Name | PlaybackCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include Path | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
static void PlaybackCompleted
(
uint64 AudioComponentID,
bool bFailedToStart
)