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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAudioComponent
Description
Returns TRUE if the targeted Audio Component’s sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.
Virtual Inheritance
- ISoundParameterControllerInterface::IsPlaying → UAudioComponent::IsPlaying
| Name | IsPlaying |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include Path | #include "Components/AudioComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Components|Audio")
virtual bool IsPlaying() const