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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAudioComponent
Data to hold pending quartz commands.
| Name | FAudioComponentPendingQuartzCommandData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
| Include Path | #include "Components/AudioComponent.h" |
Syntax
struct FAudioComponentPendingQuartzCommandData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnticipatoryBoundary | FQuartzQuantizationBoundary | Components/AudioComponent.h | ||
| bHasBeenStoppedWhileQueued | bool | Components/AudioComponent.h | ||
| ClockHandle | TWeakObjectPtr< UQuartzClockHandle > | Components/AudioComponent.h | ||
| CommandID | uint32 | Components/AudioComponent.h | ||
| Delegate | FOnQuartzCommandEventBP | Components/AudioComponent.h | ||
| FadeCurve | EAudioFaderCurve | Components/AudioComponent.h | ||
| FadeDuration | float | Components/AudioComponent.h | ||
| FadeVolume | float | Components/AudioComponent.h | ||
| StartTime | float | Components/AudioComponent.h |