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Used to create fogging effects such as clouds.
| Name | UAtmosphericFogComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Atmosphere/AtmosphericFogComponent.h |
| Include Path | #include "Atmosphere/AtmosphericFogComponent.h" |
Syntax
UCLASS (ClassGroup=Rendering, CollapseCategories,
HideCategories=(Object, Mobility, Activation, "Components|Activation"), EditInlineNew,
Meta=(BlueprintSpawnableComponent), MinimalAPI, NotPlaceable)
class UAtmosphericFogComponent : public USkyAtmosphereComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → USkyAtmosphereComponent → UAtmosphericFogComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAtmosphericFogComponent
(
const FObjectInitializer& ObjectInitializer |
Atmosphere/AtmosphericFogComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UAtmosphericFogComponent() |
Atmosphere/AtmosphericFogComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DisableGroundScattering
(
bool NewGroundScattering |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void DisableSunDisk
(
bool NewSunDisk |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetAltitudeScale
(
float NewAltitudeScale |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDefaultBrightness
(
float NewBrightness |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDefaultLightColor
(
FLinearColor NewLightColor |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDensityMultiplier
(
float NewDensityMultiplier |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDensityOffset
(
float NewDensityOffset |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDistanceOffset
(
float NewDistanceOffset |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetDistanceScale
(
float NewDistanceScale |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetFogMultiplier
(
float NewFogMultiplier |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetPrecomputeParams
(
float DensityHeight, |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetStartDistance
(
float NewStartDistance |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
void SetSunMultiplier
(
float NewSunMultiplier |
Deprecated | Atmosphere/AtmosphericFogComponent.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPostLoadThreadSafe() |
Atmosphere/AtmosphericFogComponent.h | ||
virtual void Serialize
(
FArchive& Ar |
Atmosphere/AtmosphericFogComponent.h |