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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetUserData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeOwner () |
Called when the owner object is modified | Engine/AssetUserData.h | |
virtual void PostEditChangeOwner
(
const FPropertyChangedEvent& PropertyChangedEvent |
Engine/AssetUserData.h |
PostEditChangeOwner()
Description
Called when the owner object is modified
| Name | PostEditChangeOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h |
| Include Path | #include "Engine/AssetUserData.h" |
virtual void PostEditChangeOwner()
PostEditChangeOwner(const FPropertyChangedEvent &)
| Name | PostEditChangeOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h |
| Include Path | #include "Engine/AssetUserData.h" |
virtual void PostEditChangeOwner
(
const FPropertyChangedEvent & PropertyChangedEvent
)