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UAssetMappingTable : that has AssetMappingTableging data
- used for retargeting
- support to share different animations
| Name | UAssetMappingTable |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
| Include Path | #include "Animation/AssetMappingTable.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAssetMappingTable : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetMappingTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssetMappingTable
(
const FObjectInitializer& ObjectInitializer |
Animation/AssetMappingTable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MappedAssets | TArray< FAssetMapping > | Mappin of asset between source and target | Animation/AssetMappingTable.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clear() |
Animation/AssetMappingTable.h | ||
int32 FindMappedAsset
(
const UAnimationAsset* NewAsset |
Find Mapped Asset | Animation/AssetMappingTable.h | |
bool GetAllAnimationSequencesReferred
(
TArray< class UAnimationAsset* >& AnimationSequences, |
Animation/AssetMappingTable.h | ||
UAnimationAsset * GetMappedAsset
(
UAnimationAsset* SourceAsset |
Animation/AssetMappingTable.h | ||
void RefreshAssetList
(
const TArray< UAnimationAsset* >& AnimAssets |
Animation/AssetMappingTable.h | ||
bool RemapAsset
(
UAnimationAsset* SourceAsset, |
Animation/AssetMappingTable.h | ||
void ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& ReplacementMap |
Animation/AssetMappingTable.h |