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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EAssetSetManagerResult::Type ShouldSetManager
(
UE::AssetRegistry::FShouldSetManagerContext& Context |
Function used during creating Management references to decide when to recurse and set references | Engine/AssetManager.h | |
virtual EAssetSetManagerResult::Type ShouldSetManager
(
const FAssetIdentifier& Manager, |
Engine/AssetManager.h |
ShouldSetManager(UE::AssetRegistry::FShouldSetManagerContext &)
Description
Function used during creating Management references to decide when to recurse and set references
| Name | ShouldSetManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual EAssetSetManagerResult::Type ShouldSetManager
(
UE::AssetRegistry::FShouldSetManagerContext & Context
) const
ShouldSetManager(const FAssetIdentifier &, const FAssetIdentifier &, const FAssetIdentifier &, UE::AssetRegistry::EDependencyCategory, UE::AssetRegistry::EDependencyProperty, EAssetSetManagerFlags::Type)
| Name | ShouldSetManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
virtual EAssetSetManagerResult::Type ShouldSetManager
(
const FAssetIdentifier & Manager,
const FAssetIdentifier & Source,
const FAssetIdentifier & Target,
UE::AssetRegistry::EDependencyCategory Category,
UE::AssetRegistry::EDependencyProperty Properties,
EAssetSetManagerFlags::Type Flags
) const