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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Refresh the entire set of asset data, can call from editor when things have changed dramatically. Will only refresh if force is true or it thinks something has changed
| Name | RefreshPrimaryAssetDirectory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void RefreshPrimaryAssetDirectory
(
bool bForceRefresh
)