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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Allows for game code to modify the base packages that have been read in from the DevelopmentAssetRegistry when performing a DLC cook. Can be used to modify which packages should be considered to be already cooked. Any packages within the PackagesToClearResults will have their cook results cleared and be cooked again if requested by the cooker.
| Name | ModifyDLCBasePackages |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
virtual void ModifyDLCBasePackages
(
const ITargetPlatform * TargetPlatform,
TArray < FName > & PlatformBasedPackages,
TSet < FName > & PackagesToClearResults
) const