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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Checks to see if the given asset data is a blueprint with a base class in the ClassNameSet. This checks the parent asset tag
| Name | IsAssetDataBlueprintOfClassSet |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool IsAssetDataBlueprintOfClassSet
(
const FAssetData & AssetData,
const TSet < FTopLevelAssetPath > & ClassNameSet
) const