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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Returns a timer manager that is safe to use for asset loading actions. This will either be the editor or game instance one, or null during very early startup
| Name | GetTimerManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
FTimerManager * GetTimerManager() const