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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Reads AssetManagerSettings for specifically redirected asset paths. This is useful if you need to convert older saved data
| Name | GetRedirectedAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FSoftObjectPath GetRedirectedAssetPath
(
const FSoftObjectPath & OldPath
) const