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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Description
Gets list of all loaded objects for a primary asset type, returns true if any were found. Will return blueprint class for blueprint assets. This works even if the asset wasn't loaded explicitly
| Name | GetPrimaryAssetObjectList |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPrimaryAssetObjectList
(
FPrimaryAssetType PrimaryAssetType,
TArray < UObject * > & ObjectList
) const