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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetPackageManagers
(
FName PackageName, |
Returns list of PrimaryAssetIds that manage a package. | Engine/AssetManager.h | |
virtual bool GetPackageManagers
(
FName PackageName, |
Returns PrimaryAssetIds that manage a package, with property describing the reference (direct or indirect). | Engine/AssetManager.h |
GetPackageManagers(FName, bool, TSet< FPrimaryAssetId > &)
Description
Returns list of PrimaryAssetIds that manage a package. Will optionally recurse up the management chain
| Name | GetPackageManagers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPackageManagers
(
FName PackageName,
bool bRecurseToParents,
TSet < FPrimaryAssetId > & ManagerSet
) const
GetPackageManagers(FName, bool, TMap< FPrimaryAssetId, UE::AssetRegistry::EDependencyProperty > &)
Description
Returns PrimaryAssetIds that manage a package, with property describing the reference (direct or indirect).
| Name | GetPackageManagers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetPackageManagers
(
FName PackageName,
bool bRecurseToParents,
TMap < FPrimaryAssetId , UE::AssetRegistry::EDependencyProperty > & Managers
) const