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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimaryAssetData * GetNameData
(
const FPrimaryAssetId& PrimaryAssetId, |
Returns the NameData for a specific type/name pair | Engine/AssetManager.h | |
const FPrimaryAssetData * GetNameData
(
const FPrimaryAssetId& PrimaryAssetId, |
Engine/AssetManager.h |
GetNameData(const FPrimaryAssetId &, bool)
Description
Returns the NameData for a specific type/name pair
| Name | GetNameData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
FPrimaryAssetData * GetNameData
(
const FPrimaryAssetId & PrimaryAssetId,
bool bCheckRedirector
)
GetNameData(const FPrimaryAssetId &, bool)
| Name | GetNameData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
const FPrimaryAssetData * GetNameData
(
const FPrimaryAssetId & PrimaryAssetId,
bool bCheckRedirector
) const