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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherPublicAssetsForPackage
(
FName PackagePath, |
Scans the respective PackagePath for public assets to include in PackagesToCook | Engine/AssetManager.h | |
virtual void GatherPublicAssetsForPackage
(
FName PackagePath, |
Scans the respective PackagePath for public assets to include in AssetsToCook | Engine/AssetManager.h |
GatherPublicAssetsForPackage(FName, TArray< FName > &)
Description
Scans the respective PackagePath for public assets to include in PackagesToCook
| Name | GatherPublicAssetsForPackage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void GatherPublicAssetsForPackage
(
FName PackagePath,
TArray < FName > & PackagesToCook
) const
GatherPublicAssetsForPackage(FName, TSet< FSoftObjectPath > &)
Description
Scans the respective PackagePath for public assets to include in AssetsToCook
| Name | GatherPublicAssetsForPackage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void GatherPublicAssetsForPackage
(
FName PackagePath,
TSet < FSoftObjectPath > & AssetsToCook
) const