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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetManager
Defines a set of chunk installs that are waiting
| Name | FPendingChunkInstall |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
| Include Path | #include "Engine/AssetManager.h" |
Syntax
struct FPendingChunkInstall
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ManualCallback | FAssetManagerAcquireResourceDelegate | Delegate to call on completion, may be empty | Engine/AssetManager.h | |
| PendingChunks | TArray< int32 > | Chunks we are still waiting for | Engine/AssetManager.h | |
| RequestedChunks | TArray< int32 > | Chunks we originally requested | Engine/AssetManager.h | |
| StalledStreamableHandle | TSharedPtr< FStreamableHandle > | Stalled streamable handle waiting for this install, may be null | Engine/AssetManager.h |