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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetImportData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateFilenameOnly
(
const FString& InPath |
Update this import data using the specified filename. | EditorFramework/AssetImportData.h | |
void UpdateFilenameOnly
(
const FString& InPath, |
Update the filename at the specific specified index. | EditorFramework/AssetImportData.h |
UpdateFilenameOnly(const FString &)
Description
Update this import data using the specified filename. Will not update the imported timestamp or MD5 (so we can update files when they move).
| Name | UpdateFilenameOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
void UpdateFilenameOnly
(
const FString & InPath
)
UpdateFilenameOnly(const FString &, int32)
Description
Update the filename at the specific specified index. Will not update the imported timestamp or MD5 (so we can update files when they move).
| Name | UpdateFilenameOnly |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
void UpdateFilenameOnly
(
const FString & InPath,
int32 Index
)