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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetImportData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Update this import data using the specified file. | EditorFramework/AssetImportData.h | ||
| Update this import data using the specified filename and Precomputed Hash. | EditorFramework/AssetImportData.h |
Update(const FString &, FMD5Hash *)
Description
Update this import data using the specified file. Called when an asset has been imported from a file.
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
void Update
(
const FString & AbsoluteFilename,
FMD5Hash * Md5Hash
)
Update(const FString &, const FMD5Hash)
Description
Update this import data using the specified filename and Precomputed Hash.
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
void Update
(
const FString & AbsoluteFileName,
const FMD5Hash PreComputedHash
)