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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetImportData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString SanitizeImportFilename
(
const FString& InPath |
Convert an absolute import path so that it's relative to either this object's package, BaseDir() or leave it absolute | EditorFramework/AssetImportData.h | |
static FString SanitizeImportFilename
(
const FString& InPath, |
Convert an absolute import path so that it's relative to either this object's package, BaseDir() or leave it absolute | EditorFramework/AssetImportData.h | |
static FString SanitizeImportFilename
(
const FString& InPath, |
EditorFramework/AssetImportData.h |
SanitizeImportFilename(const FString &)
Description
Convert an absolute import path so that it's relative to either this object's package, BaseDir() or leave it absolute
| Name | SanitizeImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
FString SanitizeImportFilename
(
const FString & InPath
) const
SanitizeImportFilename(const FString &, const UPackage *)
Description
Convert an absolute import path so that it's relative to either this object's package, BaseDir() or leave it absolute
| Name | SanitizeImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
static FString SanitizeImportFilename
(
const FString & InPath,
const UPackage * Outermost
)
SanitizeImportFilename(const FString &, const FString &)
| Name | SanitizeImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
static FString SanitizeImportFilename
(
const FString & InPath,
const FString & PackagePath
)