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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetImportData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ResolveImportFilename
(
const FString& InRelativePath |
Resolve a filename that is relative to either this object's package, BaseDir() or absolute | EditorFramework/AssetImportData.h | |
static FString ResolveImportFilename
(
const FString& InRelativePath, |
Resolve a filename that is relative to either the specified package, BaseDir() or absolute | EditorFramework/AssetImportData.h | |
static FString ResolveImportFilename
(
FStringView InRelativePath, |
EditorFramework/AssetImportData.h |
ResolveImportFilename(const FString &)
Description
Resolve a filename that is relative to either this object's package, BaseDir() or absolute
| Name | ResolveImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
FString ResolveImportFilename
(
const FString & InRelativePath
) const
ResolveImportFilename(const FString &, const UPackage *)
Description
Resolve a filename that is relative to either the specified package, BaseDir() or absolute
| Name | ResolveImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
static FString ResolveImportFilename
(
const FString & InRelativePath,
const UPackage * Outermost
)
ResolveImportFilename(FStringView, FStringView)
| Name | ResolveImportFilename |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
static FString ResolveImportFilename
(
FStringView InRelativePath,
FStringView OutermostPath
)