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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAssetImportData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FString > ExtractFilenames () |
EditorFramework/AssetImportData.h | ||
void ExtractFilenames
(
TArray< FString >& AbsoluteFilenames |
EditorFramework/AssetImportData.h |
ExtractFilenames()
| Name | ExtractFilenames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
TArray < FString > ExtractFilenames() const
ExtractFilenames(TArray< FString > &)
| Name | ExtractFilenames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EditorFramework/AssetImportData.cpp |
void ExtractFilenames
(
TArray < FString > & AbsoluteFilenames
) const