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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimationSettings
Description
Gets the complete list of bone animation attribute names to consider for import. This includes the designated timecode animation attributes as well as other bone animation attributes identified in the settings.
| Name | GetBoneCustomAttributeNamesToImport |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationSettings.h |
| Include Path | #include "Animation/AnimationSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationSettings.cpp |
UFUNCTION (BlueprintPure, Category=AnimationAttributes)
TArray < FString > GetBoneCustomAttributeNamesToImport() const