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Script-exposed functionality for wrapping native functionality and constructing valid FAnimationAttributeIdentifier instances
| Name | UAnimationAttributeIdentifierExtensions |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h |
| Include Path | #include "Animation/AnimData/AttributeIdentifier.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationAttributeIdentifierExtensions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimationAttributeIdentifierExtensions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimationAttributeIdentifier CreateAttributeIdentifier
(
UAnimationAsset* AnimationAsset, |
Constructs a valid FAnimationAttributeIdentifier instance. | Animation/AnimData/AttributeIdentifier.h |
|
static bool IsValid
(
FAnimationAttributeIdentifier& Identifier |
Animation/AnimData/AttributeIdentifier.h |
|