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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimationAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USkeletalMesh * GetPreviewMesh () |
Get the preview mesh for this asset | Animation/AnimationAsset.h | |
virtual USkeletalMesh * GetPreviewMesh
(
bool bFindIfNotSet |
Get the preview mesh for this asset, non const. | Animation/AnimationAsset.h |
GetPreviewMesh()
Description
Get the preview mesh for this asset
| Name | GetPreviewMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual USkeletalMesh * GetPreviewMesh() const
GetPreviewMesh(bool)
Description
Get the preview mesh for this asset, non const. Allows the preview mesh to be modified if it is somehow invalid
| Name | GetPreviewMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual USkeletalMesh * GetPreviewMesh
(
bool bFindIfNotSet
)
Parameters
| Name | Remarks |
|---|---|
| bFindIfNotSet | If true, attempts to find a suitable asset if one is not found |