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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimationAsset
Description
This is used in editor only when used for transition getter this doesn't mean max time. In Sequence, this is SequenceLength, but for BlendSpace CurrentTime is normalized [0,1], so this is 1
| Name | GetMaxCurrentTime |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
virtual float GetMaxCurrentTime()