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Utility (blueprint) class for controlling SparseVolumeTexture playback.
| Name | UAnimatedSparseVolumeTextureController |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering, BlueprintType)
class UAnimatedSparseVolumeTextureController : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimatedSparseVolumeTextureController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SparseVolumeTexture/SparseVolumeTexture.h | |||
UAnimatedSparseVolumeTextureController
(
const FObjectInitializer& ObjectInitializer |
SparseVolumeTexture/SparseVolumeTexture.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAnimatedSparseVolumeTextureController() |
SparseVolumeTexture/SparseVolumeTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBlockingStreamingRequests | bool | SparseVolumeTexture/SparseVolumeTexture.h |
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| bIsPlaying | bool | SparseVolumeTexture/SparseVolumeTexture.h |
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| FrameRate | float | SparseVolumeTexture/SparseVolumeTexture.h |
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| MipLevel | int32 | SparseVolumeTexture/SparseVolumeTexture.h |
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| SparseVolumeTexture | TObjectPtr< USparseVolumeTexture > | SparseVolumeTexture/SparseVolumeTexture.h |
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| Time | float | SparseVolumeTexture/SparseVolumeTexture.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USparseVolumeTextureFrame * GetCurrentFrame() |
SparseVolumeTexture/SparseVolumeTexture.h |
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void GetCurrentFramesForInterpolation
(
USparseVolumeTextureFrame*& Frame0, |
SparseVolumeTexture/SparseVolumeTexture.h |
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float GetDuration() |
SparseVolumeTexture/SparseVolumeTexture.h |
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float GetFractionalFrameIndex() |
SparseVolumeTexture/SparseVolumeTexture.h |
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USparseVolumeTextureFrame * GetFrameByIndex
(
int32 FrameIndex |
SparseVolumeTexture/SparseVolumeTexture.h |
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void Pause() |
SparseVolumeTexture/SparseVolumeTexture.h |
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void Play() |
SparseVolumeTexture/SparseVolumeTexture.h |
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void Stop() |
SparseVolumeTexture/SparseVolumeTexture.h |
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void Update
(
float DeltaTime |
SparseVolumeTexture/SparseVolumeTexture.h |
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