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Represents a streamable SparseVolumeTexture with one or more frames. Use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest() to bind extract a particular frame to be used for rendering.
| Name | UAnimatedSparseVolumeTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering, BlueprintType)
class UAnimatedSparseVolumeTexture : public UStreamableSparseVolumeTexture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USparseVolumeTexture → UStreamableSparseVolumeTexture → UAnimatedSparseVolumeTexture
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SparseVolumeTexture/SparseVolumeTexture.h | |||
UAnimatedSparseVolumeTexture
(
const FObjectInitializer& ObjectInitializer |
SparseVolumeTexture/SparseVolumeTexture.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UAnimatedSparseVolumeTexture() |
SparseVolumeTexture/SparseVolumeTexture.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewFrameIndex | int32 | SparseVolumeTexture/SparseVolumeTexture.h |
Functions
Public
Overridden from USparseVolumeTexture
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UE::SVT::FTextureRenderResources * GetTextureRenderResources() |
SparseVolumeTexture/SparseVolumeTexture.h |