Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequenceBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform ExtractRootTrackTransform
(
float Time, |
Animation/AnimSequenceBase.h | ||
virtual FTransform ExtractRootTrackTransform
(
const FAnimExtractContext& ExtractionContext, |
Extract the transform from the root track for the given animation position. | Animation/AnimSequenceBase.h |
ExtractRootTrackTransform(float, const FBoneContainer *)
| Name | ExtractRootTrackTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include Path | #include "Animation/AnimSequenceBase.h" |
virtual FTransform ExtractRootTrackTransform
(
float Time,
const FBoneContainer * RequiredBones
) const
ExtractRootTrackTransform(const FAnimExtractContext &, const FBoneContainer *)
Description
Extract the transform from the root track for the given animation position.
| Name | ExtractRootTrackTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include Path | #include "Animation/AnimSequenceBase.h" |
virtual FTransform ExtractRootTrackTransform
(
const FAnimExtractContext & ExtractionContext,
const FBoneContainer * RequiredBones
) const