Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequenceBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform ExtractRootMotionFromRange
(
float StartTrackPosition, |
Animation/AnimSequenceBase.h | ||
virtual FTransform ExtractRootMotionFromRange
(
double StartTime, |
Extract Root Motion transform from a contiguous position range (no looping) | Animation/AnimSequenceBase.h |
ExtractRootMotionFromRange(float, float)
| Name | ExtractRootMotionFromRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include Path | #include "Animation/AnimSequenceBase.h" |
virtual FTransform ExtractRootMotionFromRange
(
float StartTrackPosition,
float EndTrackPosition
) const
ExtractRootMotionFromRange(double, double, const FAnimExtractContext &)
Description
Extract Root Motion transform from a contiguous position range (no looping)
| Name | ExtractRootMotionFromRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include Path | #include "Animation/AnimSequenceBase.h" |
virtual FTransform ExtractRootMotionFromRange
(
double StartTime,
double EndTime,
const FAnimExtractContext & ExtractionContext
) const