Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasResidency
(
const ITargetPlatform* InPlatform |
Whether or not compressed animation data has been requested to stay resident until released. | Animation/AnimSequence.h | |
bool HasResidency
(
uint32 InReferencerHash |
Animation/AnimSequence.h |
HasResidency(const ITargetPlatform *)
Description
Whether or not compressed animation data has been requested to stay resident until released.
| Name | HasResidency |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
bool HasResidency
(
const ITargetPlatform * InPlatform
) const
HasResidency(uint32)
| Name | HasResidency |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
bool HasResidency
(
uint32 InReferencerHash
) const