Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetBoneTransform
(
FTransform& OutAtom, |
Get Bone Transform of the Time given, relative to Parent for the Track Given | Animation/AnimSequence.h | |
void GetBoneTransform
(
FTransform& OutAtom, |
Get Bone Transform of the Time given, relative to Parent for the Track Given. | Animation/AnimSequence.h | |
void GetBoneTransform
(
FTransform& OutAtom, |
Animation/AnimSequence.h |
GetBoneTransform(FTransform &, FSkeletonPoseBoneIndex, const FAnimExtractContext &, bool)
Description
Get Bone Transform of the Time given, relative to Parent for the Track Given
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBoneTransform
(
FTransform & OutAtom,
FSkeletonPoseBoneIndex BoneIndex,
const FAnimExtractContext & ExtractionContext,
bool bUseRawData
) const
Parameters
| Name | Remarks |
|---|---|
| OutAtom | [out] Output bone transform. |
| BoneIndex | Index of bone to evaluate. |
| ExtractionContext | Extraction context containing time and interpolation info. |
| bUseRawData | If true, use raw animation data instead of compressed data. |
GetBoneTransform(FTransform &, FSkeletonPoseBoneIndex, FAnimSequenceDecompressionContext &, bool)
Description
Get Bone Transform of the Time given, relative to Parent for the Track Given. This will sample the compressed data for the current platform only. (if available)
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBoneTransform
(
FTransform & OutAtom,
FSkeletonPoseBoneIndex BoneIndex,
FAnimSequenceDecompressionContext & DecompContext,
bool bUseRawData
) const
Parameters
| Name | Remarks |
|---|---|
| OutAtom | [out] Output bone transform. |
| BoneIndex | Index of bone to evaluate. |
| DecompContext | Decompression context to use. |
| bUseRawData | If true, use raw animation data instead of compressed data. |
GetBoneTransform(FTransform &, FSkeletonPoseBoneIndex, double, bool, TOptional< EAnimInterpolationType >)
| Name | GetBoneTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
void GetBoneTransform
(
FTransform & OutAtom,
FSkeletonPoseBoneIndex BoneIndex,
double Time,
bool bUseRawData,
TOptional < EAnimInterpolationType > InterpolationOverride
) const