Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Description
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
| Name | GetBonePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBonePose
(
struct FAnimationPoseData & OutAnimationPoseData,
const FAnimExtractContext & ExtractionContext,
bool bForceUseRawData
) const
Parameters
| Name | Remarks |
|---|---|
| OutAnimationPoseData | [out] Animation Pose related data to populate |
| ExtractionContext | Extraction Context (position, looping, root motion, etc.) |
| bForceUseRawData | Whether or not to forcefully try to sample the animation data model |