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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UAnimSequence * GetAdditiveBasePose () |
Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence | Animation/AnimSequence.h | |
void GetAdditiveBasePose
(
FAnimationPoseData& OutAnimationPoseData, |
Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones | Animation/AnimSequence.h |
GetAdditiveBasePose()
Description
Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence
| Name | GetAdditiveBasePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
virtual UAnimSequence * GetAdditiveBasePose() const
GetAdditiveBasePose(FAnimationPoseData &, const FAnimExtractContext &)
Description
Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones
| Name | GetAdditiveBasePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetAdditiveBasePose
(
FAnimationPoseData & OutAnimationPoseData,
const FAnimExtractContext & ExtractionContext
) const
Parameters
| Name | Remarks |
|---|---|
| OutAnimationPoseData | [out] Output pose data |
| ExtractionContext | Extraction Context (position, looping, root motion, etc.) |