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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Provides access to an instance of compressed animation data within the lifetime of FScopedCompressedAnimSequence, should only be used on the stack due to risk of deadlocking.
| Name | FScopedCompressedAnimSequence |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
Syntax
struct FScopedCompressedAnimSequence
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimSequence.h | |||
| Animation/AnimSequence.h | |||
| Animation/AnimSequence.h | |||
FScopedCompressedAnimSequence
(
const UAnimSequence* InAnimSequence, |
Animation/AnimSequence.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedCompressedAnimSequence() |
Animation/AnimSequence.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FCompressedAnimSequence & Get() |
Animation/AnimSequence.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimSequence.h | |||
| Animation/AnimSequence.h | |||
const FCompressedAnimSequence & operator->() |
Animation/AnimSequence.h |