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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence > API/Runtime/Engine/UAnimSequence/FScopedCompressedAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimSequence.h | |||
| Animation/AnimSequence.h |
operator=(const FScopedCompressedAnimSequence &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence & operator=
(
const FScopedCompressedAnimSequence &
)
operator=(FScopedCompressedAnimSequence &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence & operator=
(
FScopedCompressedAnimSequence &&
)