Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence > API/Runtime/Engine/UAnimSequence/FScopedCompressedAnimSequence
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Animation/AnimSequence.h |
|
|
|
Animation/AnimSequence.h |
|
|
|
Animation/AnimSequence.h |
|
|
|
Animation/AnimSequence.h |
|
FScopedCompressedAnimSequence()
| |
|
| Name |
FScopedCompressedAnimSequence |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence()
FScopedCompressedAnimSequence(const FScopedCompressedAnimSequence &)
| |
|
| Name |
FScopedCompressedAnimSequence |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence
(
const FScopedCompressedAnimSequence &
)
FScopedCompressedAnimSequence(FScopedCompressedAnimSequence &&)
| |
|
| Name |
FScopedCompressedAnimSequence |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence
(
FScopedCompressedAnimSequence &&
)
FScopedCompressedAnimSequence(const UAnimSequence , const FCompressedAnimSequence )
| |
|
| Name |
FScopedCompressedAnimSequence |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path |
#include "Animation/AnimSequence.h" |
FScopedCompressedAnimSequence
(
const UAnimSequence * InAnimSequence,
const FCompressedAnimSequence * InCompressedData
)