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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Helper struct to enter/leave compressed data lock in write-mode
| Name | FCompressedAnimationDataWriteScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
Syntax
struct FCompressedAnimationDataWriteScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompressedAnimationDataWriteScope
(
const UAnimSequence* InAnimSequence |
Animation/AnimSequence.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCompressedAnimationDataWriteScope() |
Animation/AnimSequence.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | const UAnimSequence * | Animation/AnimSequence.h |